Jul 17 2023 Material Texture Loader v1.810 Plugin for 3ds Max [2016-2024] GFX_Muawia DESIGN / 3D 13:37 0 Material Texture Loader v1.810 Plugin for 3ds Max [2016-2024]File Size: 407 KBThe Material Texture Loader is a 3ds Max script, designed to quickly load in textures, create a material and apply that to your scene. It works both with PBR, Specular and Metalic workflows, but it can be used for any type of texture that needs to be loaded as part of a material. Support 3ds max 2016 to 2024. Vray(v3-6), Corona(v5-9), Redshift, Arnold, FStorm, Octane, PBR, Physical and Standard materials and maps.FeaturesInstant Material Creation Automatic texture recognition and parameter linking for all channels Real-world, tri-planar, random and spherical mapping Specular and Metallic workflow support Settings for color, reflection, glossiness, IOR, ID and 2-Sided materialsAdvanced maps setups Per channel, gamma correction, color adjustment and ACES color space Color/ao, normal/bump and specular/metallic compositing maps Extensive list maxScript commands to automate the creation process UDIM and ACES support Settings for blur, map channel, mapping size, rotation and random rotationLive update and editing Instant rebuilding of textures, maps and parameters Quick texture selection per channel Per channel strength adjustment Switch between presets Show material preview and texture channels in viewportEasily apply and save materials Include uvw and displacement modifiers on material assignment Add materials and maps to Slate or Compact material editors Save to material library Save material thumbnailExplanationWhen you load in a set of textures, the maxscript will put textures into a material slot based on certain name conventions that are present in the filename. So textures that have 'color' or 'albedo' in there name will go into the diffuse slot, 'refl' or 'spec' named textures go into the reflection slot, etc.You can manually select or de-select textures from any material slot and once you are happy you can select a bitmap and material type, along with a host of other settings. All settings, including textures and bitmap types can be changed live after creation.Once the material is created you can apply the material into your scene or material editor.Gamma for the texture channels is set automatically. Diffuse, Reflection Translucency and Emmision channels are set to gamma 2.2 or sRGB color space. All other gamma values are set to 1.0 or linear color space. For Vray 5 and 6 you can now also set color space to ACES.The material texture loader gives the user the ability to add triplanar and random rotation mapping to all textures as well as link Cropping and UVW Coordinates, so when you need to adjust these settings, changes will be applied to all created textures at once. This is very especially useful when working with atlas textures. But it speeds up pretty much the whole material creation process.Download (NitroFlare)https://nitroflare.com/view/E0D664366594013/MTLinstall-1.810.150723.rarDownload (Rapidgator)https://rapidgator.net/file/3690dfaf9c7f23d15f9e80ddc090cae7/MTLinstall-1.810.150723.rar.html Related News Learn To Create 3D 360 Walk Throughs : The Quickest WayCorona Renderer 9 Hotfix 3 for 3DS MAX 2016-2024Corona Renderer 9 Hotfix 2 for 3DS MAX 2014-2024Advance Business Communication & Professional SkillsMaster Microsoft Excel, Outlook And Word 2013 - 26 Hours Comments (0)Add comment Submit NEWEST RELEASES 20.05: Tone Empire RES-Q v1.3 19.05: Plugin Alliance Bx Crispytuner v1.1.0 19.05: Reportizer 6.5.5.112 Multilingual 19.05: Exportizer Enterprise 9.3.1.121 Multilingual 19.05: Runtime GetDataBack Pro 5.70 19.05: Plugin Alliance TBTECH Cenozoix Compressor v1.1.0 19.05: Watchdog Anti-Virus 1.6.746 19.05: NetSetMan Pro 5.3.1 Multilingual 19.05: IDimager Photo Supreme 2024.1.1.6427 (x64) Multilingual 19.05: AllMapSoft Offline Map Maker 8.309 Recommended Filehosts Freinds Site