Apr 26 2024 Aaa Game Character Creation Tutorial Part1 - High Poly DrZero LEARNING / e-learning - Tutorials 03:01 0 Published 4/2024MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHzLanguage: English | Size: 18.96 GB | Duration: 12h 58mLearn how a professional character artist works when creating characters for games. What you'll learnLearn how to create high poly characters from start to finishLearn from industry proffecionalsLearn how to create clothing in marvelous designerLearn how to do character sculpting in ZbrushRequirementsFor this course you will need to know the basics+ of Zbrush, Marvelous and 3ds max (or equivalent)DescriptionAAA Game Character Creation Tutorial Part1 - High PolyLearn how a professional character artist works when creating characters for games. You'll learn techniques like blocking out, Cloth simulation, Skin detailing, High poly creation & detailing, hair sculpting, and much more.ZBRUSH, MARVELOUS DESIGNER & 3DS MAXThere is a lot that will be covered in this course, but the main topics are as follows:Blocking out the character in Zbrush to set the basis and proportions.Creating realistic cloth simulations in Marvelous Designer.Creating the accessories and hard surface pieces in 3DS Max.Detailing the character in Zbrush to achieve a realistic result.Using XYZ workflow to detail the face and skin.Creating stylized hair in Zbrush using curve brushes.And much more.All the hard surface modeling will be done in 3DS Max, However, the techniques used are universal and can be replicated in any other 3d modeling package. The organic and detailing will be done using Zbrush, and the cloth simulation using Marvelous Designer.In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. Next to this, the same techniques can be applied to almost any type of character,13 HOURS!This course contains over 13 hours of content just for the part 1 – You can follow along with every single step – The course does enclose some time lapses. This is just to speed up very repetitive tasks. Still, they include commentary on top for thought criteria. The rest is done in real-time.We will start by going over our reference, and then we will dive right in and create a blockout of our Character in Zbrush. Then we will first create all of our cloth simulations in Marvelous designer to, later on, bring again into Zbrush and detail them.Once that is done, we will jump into topogun, retopologize some of the blockout pieces to, later on, use those as a base in 3d max, where we will be creating a clean high poly model of all of our character accessories and hard surface pieces.Finally, will then jump into Zbrush one last time to create the hair, detail the face using XYZ displacement maps, and detailing the character to achieve eye-catching results.WHERE IS PART 2?Part 2 can be found on our profile. In this part we will take the character to a final game-ready model, pose it and render it in Marmoset Toolbag.SKILL LEVELThis game art tutorial is perfect for intermediate artist with some expertise in 3d Modeling tools like 3Ds Max, Zbrush, and Marvelous Designer – Everything in this tutorial will be explained in considerable detail. However, if you have never touched Zbrush or Marvelous Designer before, we recommend that you first watch an introduction tutorial of those programs (you can find many of these for free on YouTube or paid on this very website)TOOLS USED3DS MaxMarvelous Designer 9-1Zbrush 2021-2022Topogun 2Please note that most techniques used are universal, so they can be replicated in almost any 3D software like Maya & 3DS Max. (except for the sculpting and clothing parts)YOUR INSTRUCTORMario Stabile is a senior character artist currently working in the AAA Game Industry. He's worked on games like Call of duty, Mafia, Hitman and many others.Character based on the concept of Zachary LiaoOverviewSection 1: CourseLecture 1 Chapter_01Lecture 2 Chapter_02Lecture 3 Chapter_03Lecture 4 Chapter_04Lecture 5 Chapter_05Lecture 6 Chapter_06Lecture 7 Chapter_07Lecture 8 Chapter_08Lecture 9 Chapter_09Lecture 10 Chapter_10Lecture 11 Chapter_11Lecture 12 Chapter_12Lecture 13 Chapter_13Lecture 14 Chapter_14Lecture 15 Chapter_15Lecture 16 Chapter_16Lecture 17 Chapter_17Lecture 18 Chapter_18Lecture 19 Chapter_19Lecture 20 Chapter_20Lecture 21 Chapter_21Lecture 22 Chapter_22Lecture 23 Chapter_23Lecture 24 Chapter_24Lecture 25 Chapter_25Lecture 26 Chapter_26Lecture 27 Chapter_27Lecture 28 Chapter_28This course is intended for intermediate to advanced artistsBuy Premium Account From My Download Links & Get Fastest Speed.https://rapidgator.net/file/5a24c8f7253d29b9ffff25760beef8db/AAA.Game_Character_Creation_Tutorial_Part1_High_Poly.part01.rar.htmlhttps://rapidgator.net/file/47b05b27d1858ed39881d9d7f90f510d/AAA.Game_Character_Creation_Tutorial_Part1_High_Poly.part02.rar.htmlhttps://rapidgator.net/file/8208e33c288957cb5dc1a4269ff873da/AAA.Game_Character_Creation_Tutorial_Part1_High_Poly.part03.rar.htmlhttps://rapidgator.net/file/62c82be73dec75ff51c45c229772abc5/AAA.Game_Character_Creation_Tutorial_Part1_High_Poly.part04.rar.htmlhttps://rapidgator.net/file/6899c28866e4404949680de166bec469/AAA.Game_Character_Creation_Tutorial_Part1_High_Poly.part05.rar.htmlhttps://rapidgator.net/file/61eecb069a05186b21c3ac8e073c73cb/AAA.Game_Character_Creation_Tutorial_Part1_High_Poly.part06.rar.htmlhttps://rapidgator.net/file/c165b994262df4035e8ec047f54d5371/AAA.Game_Character_Creation_Tutorial_Part1_High_Poly.part07.rar.htmlhttps://rapidgator.net/file/7c840682b620cf489e883f7eb050af9e/AAA.Game_Character_Creation_Tutorial_Part1_High_Poly.part08.rar.htmlhttps://rapidgator.net/file/fc8e0e0684b109f83286ce331d068d27/AAA.Game_Character_Creation_Tutorial_Part1_High_Poly.part09.rar.htmlhttps://rapidgator.net/file/d3e4103c97faa8920f0990ddd2ba7c71/AAA.Game_Character_Creation_Tutorial_Part1_High_Poly.part10.rar.html Related News The Blender 4 Ultimate GuideCircuit Design, Simulation and PCB Fabrication BundleLearn To Create 3D 360 Walk Throughs : The Quickest WayThe Complete 2023 Kotlin Tutorial For Development [Bootcamp]Sculpting in ZBrush Made Simple: Explore powerful modeling and character creation techniques used for VFX, games and 3D printing Comments (0)Add comment Submit NEWEST RELEASES 06.05: InPixio Photo Maximizer Pro 5.3.8621.22315 Portable 06.05: InPixio Photo Focus Pro 4.3.8621.22315 Portable 06.05: dBpoweramp Music Converter Reference 2024.05.01 MacOS 06.05: MediaHuman YouTube Downloader 3.9.9.92 (0506) Multilingual (x64) Portable 06.05: MacheteSoft Machete 5.1 Build 44 Portable 06.05: Adobe Dreamweaver 2021 v21.4.0.15620 (x64) Multilingual Portable 06.05: CyberLink PhotoDirector Ultra 2024 v15.3.1611.0 Portable 06.05: Avira System Speedup Pro 7.3.0.501 Multilingual Portable 06.05: StreamFab 6.1.7.6 (x64) Multilingual Portable 06.05: MasterCook 24.0.0.0 Recommended Filehosts Freinds Site