Jun 24 2023

DeltaMushToSkin v1.0 Plugin for 3ds Max 2013 - 2024

GFX_Muawia DESIGN / 3D 15:09 0
DeltaMushToSkin v1.0 Plugin for 3ds Max 2013 - 2024
DeltaMushToSkin v1.0 Plugin for 3ds Max 2013 - 2024 | 6 MB

DeltaMush to Skin is a c++ 3ds Max modifier which smooths deformations while preserving details with "converting" to Skin feature. The plugin solves Skin weights matched as close as possible to the DeltaMush result. It enables the user to export such rigg to the game engine like Unity, Unreal etc. The whole process is incredibly fast thanks to multithreaded optimization.
Jun 24 2023

KeenTools GeoTracker v2023.1.0 Plugin for After Effects

GFX_Muawia DESIGN / 3D 15:04 0
KeenTools GeoTracker v2023.1.0 Plugin for After Effects
KeenTools GeoTracker v2023.1.0 Plugin for After Effects | 17 MB

Match-moving tasks are done with a snap with GeoTracker - what usually requires a team of motion tracking specialists can be done by a VFX artist with no tracking skills and with less time spent. Now this technology is available for users of After Effects, so they can use object tracking to reach the new level of motion graphics and design.
Jun 24 2023

Aescripts Extrudalizer v1.0.1 Plugin for After Effects

GFX_Muawia DESIGN / 3D 14:39 0
Aescripts Extrudalizer v1.0.1 Plugin for After Effects
Aescripts Extrudalizer v1.0.1 Plugin for After Effects | 5 MB

Extrude any 2D shape layer into virtual 3D space, control its depth, position, rotation, and scale. You can set up appearance, animation, and even manipulate the original 2D path with the Extrudalized shape repeating this manipulation. The script is 100% Lottie compatible for web use (bake expressions to keyframes for mobile app use) and can be exported using the Bodymovin plugin.
Jun 05 2023

AvizStudioTools A2Dimage v1.21 Plugin for 3ds Max [2018-2024]

GFX_Muawia DESIGN / 3D 19:00 0
AvizStudioTools A2Dimage v1.21 Plugin for 3ds Max [2018-2024]
AvizStudioTools A2Dimage v1.21 Plugin for 3ds Max [2018-2024] | 138 KB

A2Dimage is a scripted 3ds Max plug-in for adding simple 2D images with alpha channel to your 3ds Max scene. Script reads the height of the image from the end of the file name and on render generates automatically shadows based on alpha channel of the image. With this script you can render fast previews and final images with correct shadows with one render without compositing all individual elements later.